Input Nodes
Pointer, keyboard, and recorded-input playback
Pointer positions may use ratios, target client pixels, or absolute screen coordinates. Ratios adapt best when the same layout appears at different resolutions; absolute coordinates are sensitive to window movement.
For “click and restore,” read the current position, move and click, then move back using the same coordinate space.
Use Press Keys for an atomic chord. Use held-input nodes only when input must remain pressed across other nodes, and always connect Release Held Input.
Macros suit editable discrete actions. Precise recordings suit drag paths, continuous movement, and relative camera turns. See Input recordings.